Published in Design Connected Blog·Jul 15Lounger & Xanadu — a modeling contestThe last time we launched any type of contest (in November 2018), the world was a little bit different. For example, Bill Gates’ pandemic prophecies weren’t sounding so real, Donald Trump was still the president of the USA, and the UK hadn’t officially left the EU. The Bitcoin was traded…Design Connected5 min read
Published in Connecter·Apr 6Connecter 4 | Version Control, Smarter Auto-Assign & moreLearn the story behind one of the biggest updates that Connecter has ever received… — The biggest? The best? Better than the rest? It seems that these days everything has to be described with absolutes. So, is Connecter 4 the biggest update in the history of the app? Maybe, although it doesn’t come with hundreds of new features. …Connecter3 min read
Published in Design Connected Blog·Jan 21A new era of V-Ray for Cinema 4D supportA brief history of our commitment to the Cinema 4D support and a look towards what’s ahead. — The past Back in 2017, we unveiled our native support for Cinema 4D which included the Advanced / Physical and V-Ray 1.9 and 3.4. Our goal was to provide quality as close as possible to the 3ds Max original, which was achieved by developing our own conversion workflow and in-house tools. As…Cinema 4 D3 min read
Published in Connecter·Sep 29, 2021Connecter 3.7 | Batch Rename, Substance & PBR improvements, Zip support!Massive update of many core features that will add value for every user. — Right before we all enter the “business end of the year”, we decided to publish an update that will reveal pretty much everything that we’ve been working on during the hot and busy summer. …Connecter3 min read
Published in Connecter·Jul 15, 2021Connecter 3.3 | The first Unreal Engine 4 integration!The first UE4 integration brings a couple of heavily requested features through a custom file format. — We don’t want to get too nostalgic, but do you remember the days, when the word “Unreal” was linked with a trip to Na Pali planet and battles the mythical Skaarj race? Or with fun nights with friends in the Tournament arenas? These were some of the first showcases of…Connecter3 min read
Published in Connecter·Jun 24, 2021Connecter 3.2 | HDRI & EXR extras, Previews panel improvementsIn what feels like the real beginning of a blazing summer, we’ve prepared for you an update that isn’t just a hotfix. Well, it’s not a revolution, either, but we are paving the way for bigger and more exciting features that are coming to Connecter in the future.Connecter2 min read
Published in Connecter·Jun 21, 2021Connecter 3.0.8 | Problem Reporter rework & integrations fixWe are doing a bit of catching up on the blog. This post was originally planned for March 11th, 2020. We may sound like a broken record, but your feedback and ideas have always been a huge part of the development of Connecter. …Connecter2 min read
Published in Connecter·Jun 21, 2021This is Connecter 3.0We are doing a bit of catching up on the blog. This post was originally planned for December 16th, 2020. It goes without saying that 2020 was hard for everyone. Right now, at the end of it, we feel a bit like the heroes from the first Star Wars series…Connecter2 min read
Published in Connecter·Apr 23, 2020Introducing Web CatalogsConnecter Server’s first major exclusive feature that shows your asset library in a different light — We are introducing a brand new feature to Connecter’s ecosystem, which will allow you to showcase your assets to people that don’t have access to your library. Scroll down a bit to learn all details about it. For the eager to start testing —scroll a bit more. All others —…Connecter8 min read
Published in Connecter·Apr 2, 2020Connecter 2.0 | 3ds Previews panel & Max Materials inside ConnecterThis special version brings this visual information to the next level and brings important fixes to the 3ds Max integration. — It’s kinda hard to be chirpy and excited about something in the COVID-19 plagued times, but the truth is that today we mark a big milestone with Connecter version 2.0. April 2015, half a decade ago, we introduced the first public version of the software with enthusiasm and a sliver…3 min read